This is second of the five Modules that create the Integral Permaculture Curriculum
This post is also available in: Español
Do I really need to learn about design theory to do Permaculture? Isn’t just doing what needs doing right now good enough?
Truly doing Permaculture is based in really designing consciously, effectively & powerfully to truly change the world,
and not just copying what others have done before – but this requires understanding the process of developing a really good design.
So, we all need to be really effective designers, but what is required for that? What truly works or doesn’t?
In this module we study the criteria of functional design, and the true meaning & conditions for designing integrated and sustainable systems,
and through the lens of Permaculture we will take a look at different ways of thinking about design, resources, human interventions in systems
and integrating the social aspects with the physical, energetic and abstract components of any real-life project.
Through this module, you will explore different questions such as:
- What is Design? & How can we Re-Design a whole society?
- What kind of maps and graphic representations do we have at our disposal to design with?
- What are our real motivations behind each design? What influence does our world-view have on this?
- And how do our daily objectives & criteria fit in all this?
- What design structures do we have available? And how can we use them effectively?
- How do we ensure Optimal Resource use and best Choice of Materials, Interventions & Technologies?
- What does observing consist of? And how can we do it effectively?
- How do we apply the fundamental Principles to Permaculture Design?
- How can we Evaluate our designs, accurately and productively?
- Which Design Techniques do I have at my disposal? & How can I know when to apply them?
Consider your thoughts on these questions before and as you study the classes, and notice how the way you design and manage projects changes when you work with these concepts and models – or not! – and tell us all about it in the discussion forum (below).
|2.1 - About Design|
|2.1.a Design Components||00:12:00|
|2.1.c Systems and Sub-Systems||00:30:00|
|2.1.d Designer > Leadership||00:13:00|
|2.1.e Techniques > Strategies > Design||00:21:00|
|2.1.g Design for Catastrophe||00:04:00|
|2.1.x – End of Class Assignments||00:00:00|
|2.2 - Maps|
|2.2.a – Introduction||00:12:00|
|2.2.b – Conceptual maps||00:25:00|
|2.2.c – Resource maps||00:07:00|
|2.2.d – Calendars||00:10:00|
|2.2.e – Mapping tools||00:29:00|
|2.2.f – Practice with Zones and Sectors||00:12:00|
|2.2.x – End of Class Assignments||00:00:00|
|2.3 - Visioning|
|2.3.b. Habit 2||00:29:00|
|2.3.d. Mission & Criteria||00:27:00|
|2.3.e. Design Motivation||00:15:00|
|2.3.x – End of Class Assignment||00:00:00|
|2.4 - Frameworks|
|2.4.a – Design and Structures||00:23:00|
|2.4.b – Chaos and Order||00:25:00|
|2.4.c – Design Frameworks||00:10:00|
|2.4.d – Innovation||00:18:00|
|2.4.x – End of Class Assignments||00:00:00|
|2.5 - Resources|
|2.5.a – Presenting your designs||00:27:00|
|2.5.b – Resources||00:05:00|
|2.5.c – Scale of resources||00:42:00|
|2.5.d – Scale of Interventions||00:07:00|
|2.5.e – Stocks in System||00:26:00|
|2.5.x – End of Class Assignments||00:00:00|
|2.6 - Observation|
|2.6.a – Plato’s Cave||00:33:00|
|2.6.b – Wild Design||00:08:00|
|2.6.c – More Observation Techniques||00:12:00|
|2.6.d – Client Interview||00:32:00|
|2.6.e – The Quadrants||00:07:00|
|2.6.x – End of Class Assignments||00:00:00|
|2.7 - Design Principles|
|2.7.a – Principles and values||00:47:00|
|2.7.b – Designing Principles||00:35:00|
|2.7.c – Holmgren’s Principles||00:36:00|
|2.7.x – End of Class Assignments||00:00:00|
|2.8 - Evaluation|
|2.8.a – Is it Sustainable?||00:19:00|
|2.8.b – Are we closer to the Vision?||00:13:00|
|2.8.c – Does it express who I am?||00:14:00|
|2.8.d – Does it meet the objectives?||00:05:00|
|2.8.e – Does it meet the Criteria?||00:10:00|
|2.8.x – End of Class Assignments||00:00:00|
|2.9 - Design Techniques I|
|2.9.a – Design and structures||00:09:00|
|2.9.b – Pattern Language||00:12:00|
|2.9.c – Planning for Real||00:15:00|
|2.9.d – Future Histories||00:10:00|
|2.9.e – Analytical Design||00:08:00|
|2.9.f – PASE Observation||00:02:00|
|2.9.g – Deduction from Nature||00:05:00|
|2.9.h – Options and Decisions||00:07:00|
|2.9.i – Data Overlays||00:05:00|
|2.9.j – Random Assembly||00:08:00|
|2.9.k – Flow Diagrams||00:03:00|
|2.9.l – Zones and Sectors||00:17:00|
|2.9.m – Incremental or Development||00:29:00|
|2.9.x – End of Class Assignments||00:00:00|
|2.10 - Design Techniques II|
|2.10.a – Application of Principles||00:08:00|
|2.10.b – Natural Patterns||00:49:00|
|2.10.c – Guild Creation||00:12:00|
|2.10.d – Systems Engineering||00:07:00|
|2.10.e – Political Changes||00:06:00|
|2.10.f – Holocracy||00:23:00|
|2.9.x – End of Class Assignments||00:00:00|
No Reviews found for this course.