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This is second of the five Modules that create the Integral Permaculture Curriculum

Do I really need to learn about design theory to do Permaculture? Isn’t just doing what needs doing right now good enough?

Truly doing Permaculture is based in really designing consciously, effectively & powerfully to truly change the world,

and not just copying what others have done before – but this requires understanding the process of developing a really good design.

So, we all need to be really effective designers, but what is required for that?  What truly works or doesn’t?

 

In this module we study the criteria of functional design, and the true meaning & conditions for designing integrated and sustainable systems,

and through the lens of Permaculture we will take a look at different ways of thinking about design, resources, human interventions in systems

and integrating the social aspects with the physical, energetic and abstract components of any real-life project.

 

OVERVIEW

Through this module, you will explore different questions such as:

  • What is Design?  & How can we Re-Design a whole society?
  • What kind of maps and graphic representations do we have at our disposal to design with?
  • What are our real motivations behind each design? What influence does our world-view have on this?
  • And how do our daily objectives & criteria fit in all this?
  • What design structures do we have available?  And how can we use them effectively?
  • How do we ensure Optimal Resource use and best Choice of Materials, Interventions & Technologies?
  • What does observing consist of?  And how can we do it effectively?
  • How do we apply the fundamental Principles to Permaculture Design?
  • How can we Evaluate our designs, accurately and productively?
  • Which Design Techniques do I have at my disposal?  & How can I know when to apply them?

Consider your thoughts on these questions before and as you study the classes, and notice how the way you design and manage projects changes when you work with these concepts and models – or not! – and tell us all about it in the discussion forum (below).

Course Curriculum

2.1 - About Design
2.1.a Design Components 00:12:00
2.1.b Self-regulating 00:16:00
2.1.c Systems and Sub-Systems 00:30:00
2.1.d Designer > Leadership 00:13:00
2.1.e Techniques > Strategies > Design 00:21:00
2.1.f Errors 00:42:00
2.1.g Design for Catastrophe 00:04:00
2.1.x – End of Class Assignments 00:00:00
2.2 - Maps
2.2.a – Introduction 00:12:00
2.2.b – Conceptual maps 00:25:00
2.2.c – Resource maps 00:07:00
2.2.d – Calendars 00:10:00
2.2.e – Mapping tools 00:29:00
2.2.f – Practice with Zones and Sectors 00:12:00
2.2.x – End of Class Assignments 00:00:00
2.3 - Visioning
2.3.a. Visioning 00:16:00
2.3.b. Habit 2 00:29:00
2.3.c. Mind-Movies 00:18:00
2.3.d. Mission & Criteria 00:27:00
2.3.e. Design Motivation 00:15:00
2.3.x – End of Class Assignment 00:00:00
2.4 - Frameworks
2.4.a – Design and Structures 00:23:00
2.4.b – Chaos and Order 00:25:00
2.4.c – Design Frameworks 00:10:00
2.4.d – Innovation 00:18:00
2.4.x – End of Class Assignments 00:00:00
2.5 - Resources
2.5.a – Presenting your designs 00:27:00
2.5.b – Resources 00:05:00
2.5.c – Scale of resources 00:42:00
2.5.d – Scale of Interventions 00:07:00
2.5.e – Stocks in System 00:26:00
2.5.x – End of Class Assignments 00:00:00
2.6 - Observation
2.6.a – Plato’s Cave 00:33:00
2.6.b – Wild Design 00:08:00
2.6.c – More Observation Techniques 00:12:00
2.6.d – Client Interview 00:32:00
2.6.e – The Quadrants 00:07:00
2.6.x – End of Class Assignments 00:00:00
2.7 - Design Principles
2.7.a – Principles and values 00:47:00
2.7.b – Designing Principles 00:35:00
2.7.c – Holmgren’s Principles 00:36:00
2.7.x – End of Class Assignments 00:00:00
2.8 - Evaluation
2.8.a – Is it Sustainable? 00:19:00
2.8.b – Are we closer to the Vision? 00:13:00
2.8.c – Does it express who I am? 00:14:00
2.8.d – Does it meet the objectives? 00:05:00
2.8.e – Does it meet the Criteria? 00:10:00
2.8.x – End of Class Assignments 00:00:00
2.9 - Design Techniques I
2.9.a – Design and structures 00:09:00
2.9.b – Pattern Language 00:12:00
2.9.c – Planning for Real 00:15:00
2.9.d – Future Histories 00:10:00
2.9.e – Analytical Design 00:08:00
2.9.f – PASE Observation 00:02:00
2.9.g – Deduction from Nature 00:05:00
2.9.h – Options and Decisions 00:07:00
2.9.i – Data Overlays 00:05:00
2.9.j – Random Assembly 00:08:00
2.9.k – Flow Diagrams 00:03:00
2.9.l – Zones and Sectors 00:17:00
2.9.m – Incremental or Development 00:29:00
2.9.x – End of Class Assignments 00:00:00
2.10 - Design Techniques II
2.10.a – Application of Principles 00:08:00
2.10.b – Natural Patterns 00:49:00
2.10.c – Guild Creation 00:12:00
2.10.d – Systems Engineering 00:07:00
2.10.e – Political Changes 00:06:00
2.10.f – Holocracy 00:23:00
2.9.x – End of Class Assignments 00:00:00

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